Map

Overview:
'''The map of SCP: Devolved consists of a small facility, surrounded by a large outer environment. It is the main playable part of the game and is essential.'''

note that this is not up to date

The Facility:
The Facility is the largest area contained in the game. It is an aboveground complex that is divided into 4 different sectors, owned by the Foundation and used to conduct extensive testing on SCPs- the test subjects being the Class-D's.

Security Wing
The Security Wing houses the Security Department, MTF, Administrative Department, Intelligence Agency Site Director, O5 Council, Medical Department, Engineering and Technical and the Scientific Department spawn rooms.

Sector 1:
Shaped like a rectangle, containing the Class-D Cells and Control Room, the main facility Control Room. It also houses the Facility Exit.

Sector 2:
Contains many Safe and one Keter Class SCP. Scp-035 Is a Keter Class. SCP-035 just a mask in glass casing that out on, makes you lose health, once you die, you turn into Scp-035 and kill players. It also contains four Safe class object SCP 500, Scp-131, SCP-914, and Scp-999.

Sector 3:
Contains many Euclid SCPs.

Sector 4:

Sector 3 SCPs are moved here now. Houses all Keter Class SCPs.

Facility Rooms
The Facility has an extensive amount of rooms, which will be covered here.

Class-D Cells:
This is the largest "room" in the facility, and contains the Class-D prisoners. This room has 2 levels, the top one housing the upper cells, while the bottom level has many tables and chair, as well as the lower cells. The top level also has a bridge allowing any security personnel to reach the control room, whereas the lower level has a door leading to the Viewing Room, which houses several couches and a small table. To the left of the cells, is the cafeteria which has a NPC who serves Burger, Hotdog, or Pizza. There is Scp-294, which dispense Coffee or Tea.

Class-D Control Room:
A tiny area which houses 3 buttons. The first button is for opening and closing the class d cells. The second button is for nothing and is just a left over of the Halloween update. The last one is the Lockdown button, the lockdown button makes a massive glass wall come down and block the class d from exiting. Note that only an O5 Council can use this button. You can only access this room with L4 clearance or higher.

Facility Control Room:
A large room located in the center of the facility. When you enter there are 4 buttons. The one named code yellow will turn the screen a shade of yellow. The one named code blue will turn the screen blue. The one named code red will turn it red. Each one has a different alarm sound. The yellow is for low alert the blue for moderate and red for high. The last button labeled emergency lights will turn on the TV's around the facility and turn on the caged lights as well.

Facility Exit:
A large gate letting people out of the facility and into the outside world. If Class-D can get out of this gate, they can follow the path outside of the immense wall all the way to the Chaos Insurgency base and become a Chaos Insurgency member.

Just don't fall in the river.

Chaos Insurgency Base:
A smaller area where CI spawn. It can be reached by breaching the exit. If Class-D make it to the CI Base, they become Chaos Insurgency. It connects to the sewers.

Sewers:
A long, F-shape that allows CI to raid the facility. It opens for 2 minutes after the 3 minutes cooldown has passed.For now it leads to such vents locations:Near CD cells area,near Facility's exit on Sector 1,inside of a security wing and to Sector 2. The only way to open the vents are to go in the facility and break them one by one.